![]() ![]() So VBSP.exe is fully capable of compiling maps and objects that exceed the standard world-size, as Gmod is able to recognize that this brush exists. Host_EndGame: Map coordinate extents are too large!! I got this error message in Gmod's console when loading a map that had a brush outside of the 16,384 x 16,384 boundary: "I walk into a bar and say, "Hey baby, I make levels on hammer" and I never go home alone" -EarkhamĪfter doing some experimenting with increasing Hammer's map grid size and playing the maps on Garry's mod, I found that it isn't Hammer or VBSP.exe that limits maps to these sizes, but Garry's Mod itself. If you don't see something you posted showing up message the moderators and we'll look into it. If you have suggestions for more links here message the moderator team. Valve Source Engine coding mailing list.Rinfucks model compiling tutorial for 3ds max.How to make complex curves and corner pieces.Creating a texture for the Source engine.CG Textures, A place with lots of seamless textures.The First Source Engine Discord Community Mapping event. ![]() Click to View Posting Rules Current on-going contests and challenges Remember to launch Hammer from the 'bin' folder of the game you want to use! Join the /r/SourceEngine Discord chatĪ place for users to get help with questions relating to the Source Engine development, as well as to show off what they have done(levels, mods, models, etc). ![]()
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